Classes

Class
Engine This namespace contains all of the necessary engine components.
(namespace)
Assets
(namespace)
Asset
(class)
Event
(union)
Loaded
(struct)
Unloaded
(struct)
Waiting
(struct)
Audio
(namespace)
AudioBuffer A simple audio buffer to hold PCM samples
(class)
TypedAudioData Use this to populate the buffer.
(struct)
AudioManager An audio manager that accepts multiple Audio::AudioBuffer instances.
(class)
Exception
(class)
Graphics
(namespace)
Framebuffer
(class)
Handle
(class)
Texture This is a base texture class that serves as a base class for other texture types.
(interface)
Texture2D
(class)
Texture3D Some deprecated class.
(class)
Gui
(namespace)
GuiWidget Some generic gui widget class.
(class)
Utils
(namespace)
ArrayView Filesystem path utility functions.
(class)
Path Filesystem path utility functions.
(namespace)
std
(namespace)

Updated on 2023-04-03

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