Classes #
| Class | |
|---|---|
| Engine | This namespace contains all of the necessary engine components. (namespace) |
| Assets | (namespace) |
| Asset | (class) |
| Event | (union) |
| Loaded | (struct) |
| Unloaded | (struct) |
| Waiting | (struct) |
| Audio | (namespace) |
| AudioBuffer | A simple audio buffer to hold PCM samples(class) |
| TypedAudioData | Use this to populate the buffer. (struct) |
| AudioManager | An audio manager that accepts multiple Audio::AudioBuffer instances. (class) |
| Exception | (class) |
| Graphics | (namespace) |
| Framebuffer | (class) |
| Handle | (class) |
| Texture | This is a base texture class that serves as a base class for other texture types. (interface) |
| Texture2D | (class) |
| Texture3D | Some deprecated class. (class) |
| Gui | (namespace) |
| GuiWidget | Some generic gui widget class. (class) |
| Utils | (namespace) |
| ArrayView | Filesystem path utility functions. (class) |
| Path | Filesystem path utility functions. (namespace) |
| std | (namespace) |
Updated on 2023-04-03