Engine::Audio::AudioManager #
An example game engine / Audio buffers and devices / AudioManager
Defined in header <src/Audio/AudioManager.hpp>
class AudioManager;
An audio manager that accepts multiple Audio::AudioBuffer instances.
Description
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See Also: Audio::AudioBuffer
Public Functions #
Member Functions | Description |
---|---|
(constructor) | (function) |
(destructor) | (function) |
enque | (function) |
Public Functions #
function AudioManager #
Defined in header <src/Audio/AudioManager.hpp>
AudioManager(int numOfChannels =128);
Exception Safety
Basic exception guarantee.
function ~AudioManager #
Defined in header <src/Audio/AudioManager.hpp>
~AudioManager();
Exception Safety
Basic exception guarantee.
function enque #
Defined in header <src/Audio/AudioManager.hpp>
void
enque(const AudioBuffer & buffer);
Exception Safety
Basic exception guarantee.
Updated on 2023-04-03