Engine::Audio::AudioManager

Engine::Audio::AudioManager #

An example game engine / Audio buffers and devices / AudioManager

Defined in header <src/Audio/AudioManager.hpp>


class AudioManager;

An audio manager that accepts multiple Audio::AudioBuffer instances.

Description

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See Also: Audio::AudioBuffer

Public Functions #

Member Functions Description
(constructor) (function)
(destructor) (function)
enque (function)

Public Functions #

function AudioManager #

Defined in header <src/Audio/AudioManager.hpp>

AudioManager(int numOfChannels =128);

Exception Safety

Basic exception guarantee.

function ~AudioManager #

Defined in header <src/Audio/AudioManager.hpp>

~AudioManager();

Exception Safety

Basic exception guarantee.

function enque #

Defined in header <src/Audio/AudioManager.hpp>

void
enque(const AudioBuffer & buffer);

Exception Safety

Basic exception guarantee.


Updated on 2023-04-03