Engine::Graphics::Handle

Engine::Graphics::Handle #

An example game engine / Graphical related classes / Handle

Defined in header <src/Graphics/Handle.hpp>


class Handle;

Inherited by: Handle is a base class for Texture

Public Functions #

Member Functions Description
(constructor) = default (function)
(destructor) = default (virtual function)
getHandle const (function)

Protected Attributes #

Member Protected Attributes Description
handle int (protected variable)

Public Functions #

function Handle #

Defined in header <src/Graphics/Handle.hpp>

Handle() = default;

Exception Safety

Basic exception guarantee.

function ~Handle #

Defined in header <src/Graphics/Handle.hpp>

virtual ~Handle() = default;

Exception Safety

Basic exception guarantee.

function getHandle #

Defined in header <src/Graphics/Handle.hpp>

int
getHandle() const;

Exception Safety

Basic exception guarantee.

Protected Attributes #

variable handle #

Defined in header <src/Graphics/Handle.hpp>

int handle;

Updated on 2023-04-03