Engine::Graphics::Handle #
An example game engine / Graphical related classes / Handle
Defined in header <src/Graphics/Handle.hpp>
class Handle;
Inherited by: Handle
is a base class for
Texture
Public Functions #
Member Functions | Description |
---|---|
(constructor) = default | (function) |
(destructor) = default | (virtual function) |
getHandle const | (function) |
Protected Attributes #
Member Protected Attributes | Description |
---|---|
handle | int (protected variable) |
Public Functions #
function Handle #
Defined in header <src/Graphics/Handle.hpp>
Handle() = default;
Exception Safety
Basic exception guarantee.
function ~Handle #
Defined in header <src/Graphics/Handle.hpp>
virtual ~Handle() = default;
Exception Safety
Basic exception guarantee.
function getHandle #
Defined in header <src/Graphics/Handle.hpp>
int
getHandle() const;
Exception Safety
Basic exception guarantee.
Protected Attributes #
variable handle #
Defined in header <src/Graphics/Handle.hpp>
int handle;
Updated on 2023-04-03