Engine::Assets::Asset::Event

Engine::Assets::Asset::Event #

An example game engine / Generic assets / Event

Defined in header <src/Assets/Asset.hpp>


union Event;

Public Classes #

Name
struct Loaded
struct Unloaded
struct Waiting

Public Attributes #

Member Public Attributes Description
loaded struct Engine::Assets::Asset::Event::Loaded (public variable)
unloaded struct Engine::Assets::Asset::Event::Unloaded (public variable)
waiting struct Engine::Assets::Asset::Event::Waiting (public variable)

Public Attributes #

variable loaded #

Defined in header <src/Assets/Asset.hpp>

struct Engine::Assets::Asset::Event::Loaded loaded;

variable unloaded #

Defined in header <src/Assets/Asset.hpp>

struct Engine::Assets::Asset::Event::Unloaded unloaded;

variable waiting #

Defined in header <src/Assets/Asset.hpp>

struct Engine::Assets::Asset::Event::Waiting waiting;

Updated on 2023-04-03