Engine::Assets::Asset::Event #
An example game engine / Generic assets / Event
Defined in header <src/Assets/Asset.hpp>
union Event;
Public Classes #
Name | |
---|---|
struct | Loaded |
struct | Unloaded |
struct | Waiting |
Public Attributes #
Member Public Attributes | Description |
---|---|
loaded | struct Engine::Assets::Asset::Event::Loaded (public variable) |
unloaded | struct Engine::Assets::Asset::Event::Unloaded (public variable) |
waiting | struct Engine::Assets::Asset::Event::Waiting (public variable) |
Public Attributes #
variable loaded #
Defined in header <src/Assets/Asset.hpp>
struct Engine::Assets::Asset::Event::Loaded loaded;
variable unloaded #
Defined in header <src/Assets/Asset.hpp>
struct Engine::Assets::Asset::Event::Unloaded unloaded;
variable waiting #
Defined in header <src/Assets/Asset.hpp>
struct Engine::Assets::Asset::Event::Waiting waiting;
Updated on 2023-04-03