An example game engine Library: Audio buffers and devices #
This is a brief description to the audio group.
Some detailed description here
An example game engine / Audio buffers and devices
Classes #
| Classes | Description |
|---|---|
| AudioBuffer | A simple audio buffer to hold PCM samples (class) |
| AudioManager | An audio manager that accepts multiple Audio::AudioBuffer instances. (class) |
Updated on 2023-04-03