Engine::Audio::AudioManager Class Reference An example game engine / Audio buffers and devices / AudioManager
Defined in header <src/Audio/AudioManager.hpp>
class AudioManager;
An audio manager that accepts multiple Audio::AudioBuffer instances.
Description
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See Also: Audio::AudioBuffer
| Member Functions | Description |
|---|---|
| (constructor) | (function) |
| (destructor) | (function) |
| enque | (function) |
Defined in header <src/Audio/AudioManager.hpp>
AudioManager(int numOfChannels =128);
Exception Safety
Basic exception guarantee.
Defined in header <src/Audio/AudioManager.hpp>
~AudioManager();
Exception Safety
Basic exception guarantee.
Defined in header <src/Audio/AudioManager.hpp>
void
enque(const AudioBuffer & buffer);
Exception Safety
Basic exception guarantee.
Updated on 2023-04-03