Engine::Graphics::Handle Class Reference An example game engine / Graphical related classes / Handle
Defined in header <src/Graphics/Handle.hpp>
class Handle;
Inherited by: Handle is a base class for
Texture
| Member Functions | Description |
|---|---|
| (constructor) = default | (function) |
| (destructor) = default | (virtual function) |
| getHandle const | (function) |
| Member Protected Attributes | Description |
|---|---|
| handle | int (protected variable) |
Defined in header <src/Graphics/Handle.hpp>
Handle() = default;
Exception Safety
Basic exception guarantee.
Defined in header <src/Graphics/Handle.hpp>
virtual ~Handle() = default;
Exception Safety
Basic exception guarantee.
Defined in header <src/Graphics/Handle.hpp>
int
getHandle() const;
Exception Safety
Basic exception guarantee.
Defined in header <src/Graphics/Handle.hpp>
int handle;
Updated on 2023-04-03