Engine::Assets::Asset::Event

Engine::Assets::Asset::Event Union Reference An example game engine / Generic assets / Event

Defined in header <src/Assets/Asset.hpp>


union Event;

Public Classes

Name
struct Loaded
struct Unloaded
struct Waiting

Public Attributes

Member Public Attributes Description
loaded struct Engine::Assets::Asset::Event::Loaded (public variable)
unloaded struct Engine::Assets::Asset::Event::Unloaded (public variable)
waiting struct Engine::Assets::Asset::Event::Waiting (public variable)

Public Attributes

variable loaded

Defined in header <src/Assets/Asset.hpp>

struct Engine::Assets::Asset::Event::Loaded loaded;

variable unloaded

Defined in header <src/Assets/Asset.hpp>

struct Engine::Assets::Asset::Event::Unloaded unloaded;

variable waiting

Defined in header <src/Assets/Asset.hpp>

struct Engine::Assets::Asset::Event::Waiting waiting;

Updated on 2023-04-03