Engine::Assets::Asset::Event Union Reference An example game engine / Generic assets / Event
Defined in header <src/Assets/Asset.hpp>
union Event;
| Name | |
|---|---|
| struct | Loaded |
| struct | Unloaded |
| struct | Waiting |
| Member Public Attributes | Description |
|---|---|
| loaded | struct Engine::Assets::Asset::Event::Loaded (public variable) |
| unloaded | struct Engine::Assets::Asset::Event::Unloaded (public variable) |
| waiting | struct Engine::Assets::Asset::Event::Waiting (public variable) |
Defined in header <src/Assets/Asset.hpp>
struct Engine::Assets::Asset::Event::Loaded loaded;
Defined in header <src/Assets/Asset.hpp>
struct Engine::Assets::Asset::Event::Unloaded unloaded;
Defined in header <src/Assets/Asset.hpp>
struct Engine::Assets::Asset::Event::Waiting waiting;
Updated on 2023-04-03