Skip to content

Engine::Graphics::Handle

An example game engine / Graphical related classes / Handle

Defined in header <src/Graphics/Handle.hpp>


class Handle;

Inherited by: Handle is a base class for Texture

Public Functions

Member Functions Description
(constructor) = default (function)
(destructor) = default (virtual function)
getHandle const (function)

Protected Attributes

Member Protected Attributes Description
handle int
(protected variable)

Public Functions

function Handle

Defined in header <src/Graphics/Handle.hpp>

Handle() = default;

Exception Safety

Basic exception guarantee.

function ~Handle

Defined in header <src/Graphics/Handle.hpp>

virtual ~Handle() = default;

Exception Safety

Basic exception guarantee.

function getHandle

Defined in header <src/Graphics/Handle.hpp>

int
getHandle() const;

Exception Safety

Basic exception guarantee.

Protected Attributes

variable handle

Defined in header <src/Graphics/Handle.hpp>

int handle;

Updated on 2023-04-03