// Object for network input and output// - All networking programs at least one io_context// - I/O execution context represents your program's link to the// operating system's I/O servicesasio::io_contextio_context;
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// The acceptor listens for connections// - Create the simplest server possibleasio::ip::tcp::endpointep(asio::ip::tcp::v4(),8080);asio::ip::tcp::acceptoracceptor(io_context,ep);
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// For loop listening to connections from client// - It will handle one connection at a time// - See the async example for more than one connection at a timewhile(true){// Connection socket// - Represents the connection to the clientasio::ip::tcp::socketsocket(io_context);
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// The acceptor listens for connections// - Create the simplest server possibleasio::ip::tcp::endpointep(asio::ip::tcp::v4(),8080);asio::ip::tcp::acceptoracceptor(io_context,ep);
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// - Transfer this information to the client with the socketstd::error_codeerror;asio::write(socket,asio::buffer(message),error);
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if(error){std::cout<<"Error "<<error.value()<<": "<<error.message()<<std::endl;}}// while (true)