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Constructing and initializing objects in a generic way is difficult in
C++. The problem is that there are several different rules that apply for
initialization. Depending on the type, the value of a newly constructed
object can be zero-initialized (logically 0), default-constructed (using
the default constructor), or indeterminate. When writing generic code,
this problem must be addressed. The template value_initialized
provides a solution
with consistent syntax for value initialization of scalar, union and class
types. Moreover, value_initialized
offers a workaround
to various compiler issues regarding value-initialization.
Furthermore, a const
object
initialized_value
is provided, to avoid repeating the type name when retrieving the value
from a
object.
value_initialized
<T>
There are various ways to initialize a variable, in C++. The following declarations all may have a local variable initialized to its default value:
T1 var1; T2 var2 = 0; T3 var3 = {}; T4 var4 = T4();
Unfortunately, whether or not any of those declarations correctly initialize the variable very much depends on its type. The first declaration is valid for any DefaultConstructible type by definition.
However, it does not always do an initialization. It correctly initializes
the variable when it's an instance of a class, and the author of the class
has provided a proper default constructor. On the other hand, the value
of var1
is indeterminate
when its type is an arithmetic type, like int
,
float
, or char
.
An arithmetic variable is of course initialized properly by the second
declaration, T2 var2
= 0
.
But this initialization form will not usually work for a class type, unless
the class was especially written to support being initialized that way.
The third form, T3 var3
= {}
,
initializes an aggregate, typically a "C-style" struct
or a "C-style" array. However,
at the time this library was developed, the syntax did not allow for a
class that has an explicitly declared constructor.
The fourth form is the most generic form of them, as it can be used to
initialize arithmetic types, class types, aggregates, pointers, and other
types. The declaration, T4 var4 = T4()
,
should be read as follows: First a temporary object is created, by T4()
.
This object is value-initialized.
Next the temporary object is copied to the named variable, var4
. Afterwards, the temporary is destroyed.
While the copying and the destruction are likely to be optimized away,
C++ still requires the type T4
to be CopyConstructible.
So T4
needs to be both
DefaultConstructible
and CopyConstructible.
A class may not be CopyConstructible, for example because it may have a
private and undefined copy constructor, or because it may be derived from
boost::noncopyable
. Scott Meyers [2]
explains why a class would be defined like that.
There is another, less obvious disadvantage to the fourth form, T4 var4
= T4()
: It suffers from various compiler
issues, causing a variable to be left uninitialized in some compiler
specific cases.
The template value_initialized
offers a generic way to initialize an object, like T4
var4 =
T4()
,
but without requiring its type to be CopyConstructible.
And it offers a workaround to those compiler issues regarding value-initialization
as well. It allows getting an initialized variable of any type; it only
requires the type to be DefaultConstructible.
A properly value-initialized object of type T
is constructed by the following declaration:
value_initialized<T> var;
The template initialized
offers both value-initialization and direct-initialization. It is especially
useful as a data member type, allowing the very same object to be either
direct-initialized or value-initialized.
The const
object initialized_value
allows value-initializing
a variable as follows:
T var = initialized_value;
This form of initialization is semantically equivalent to T4 var4
= T4()
, but robust against the aforementioned
compiler issues.
The C++ standard [3] contains the
definitions of zero-initialization
and default-initialization
.
Informally, zero-initialization means that the object is given the initial
value 0
converted to the type
and default-initialization means that POD [4]
types are zero-initialized, while non-POD class types are initialized with
their corresponding default constructors.
A declaration can contain an initializer,
which specifies the object's initial value. The initializer can be just
'()', which states that the object shall be value-initialized (but see
below). However, if a declaration has no initializer
and it is of a non-const
,
non-static
POD type, the initial
value is indeterminate: (see §8.5, [dcl.init], for the accurate
definitions).
int x; // no initializer. x value is indeterminate.std::string
s; // no initializer, s is default-constructed. int y = int(); // y is initialized using copy-initialization // but the temporary uses an empty set of parentheses as the initializer, // so it is default-constructed. // A default constructed POD type is zero-initialized, // therefore, y == 0. void foo (std::string
) ; foo (std::string
() ) ; // the temporary string is default constructed // as indicated by the initializer ()
The first Technical Corrigendum for the C++ Standard (TC1), whose draft was released to the public in November 2001, introduced Core Issue 178, among many other issues.
That issue introduced the new concept of value-initialization
,
and also fixed the wording for zero-initialization. Informally, value-initialization
is similar to default-initialization with the exception that in some cases
non-static data members and base class sub-objects are also value-initialized.
The difference is that an object that is value-initialized will not have, or at least is less likely to have, indeterminate values for data members and base class sub-objects; unlike the case of an object default constructed (see Core Issue 178 for a normative description).
In order to specify value-initialization of an object we need to use the
empty-set initializer: ()
.
As before, a declaration with no initializer specifies default-initialization,
and a declaration with a non-empty initializer specifies copy (=xxx
)
or direct (xxx
) initialization.
template<class T> void eat(T); int x ; // indeterminate initial value.std::string
s; // default-initialized. eat ( int() ) ; // value-initialized eat (std::string
() ) ; // value-initialized
Value initialization is specified using ()
.
However, the empty set of parentheses is not permitted by the syntax of
initializers because it is parsed as the declaration of a function taking
no arguments:
int x() ; // declares function int(*)()
Thus, the empty ()
must be
put in some other initialization context.
One alternative is to use copy-initialization syntax:
int x = int();
This works perfectly fine for POD types. But for non-POD class types, copy-initialization searches for a suitable constructor, which could be, for instance, the copy-constructor. It also searches for a suitable conversion sequence but this does not apply in this context.
For an arbitrary unknown type, using this syntax may not have the value-initialization effect intended because we don't know if a copy from a default constructed object is exactly the same as a default constructed object, and the compiler is allowed, in some cases, but never required to, optimize the copy away.
One possible generic solution is to use value-initialization of a non static data member:
template<class T> struct W { // value-initialization of 'data' here. W() : data() {} T data; }; W<int> w; // w.data is value-initialized for any type.
This is the solution as it was supplied by earlier versions of the
template class. Unfortunately this
approach suffered from various compiler issues.
value_initialized
<T>
Various compilers have not yet fully implemented value-initialization. So when an object should be value-initialized according to the C++ Standard, it may in practice still be left uninitialized, because of those compiler issues. It is hard to make a general statement on what those issues are like, because they depend on the compiler you are using, its version number, and the type of object you would like to have value-initialized.
All compilers we have tested so far support value-initialization for arithmetic types properly. However, various compilers may leave some types of aggregates uninitialized, when they should be value-initialized. Value-initialization of objects of a pointer-to-member type may also go wrong on various compilers.
At the moment of writing, May 2010, the following reported issues regarding value-initialization are still there in current compiler releases:
Note that all known GCC issues regarding value-initialization are fixed with GCC version 4.4, including GCC Bug 30111. Clang also has completely implemented value-initialization, as far as we know, now that Clang Bug 7139 is fixed.
New versions of value_initialized
(Boost release version 1.35 or higher) offer a workaround to these issues:
value_initialized
may now clear its internal data, prior to constructing the object that
it contains. It will do so for those compilers that need to have such a
workaround, based on the compiler
defect macro BOOST_NO_COMPLETE_VALUE_INITIALIZATION
.
namespace boost { template<class T> classvalue_initialized
{ public :value_initialized
() : x() {} operator T const &() const { return x ; } operator T&() { return x ; } T const &data() const { return x ; } T& data() { return x ; } void swap(value_initialized
& ); private : [unspecified] x ; } ; template<class T> T const& get (value_initialized
<T> const& x ) { return x.data(); } template<class T> T& get (value_initialized
<T>& x ) { return x.data(); } template<class T> void swap (value_initialized
<T>& lhs,value_initialized
<T>& rhs ) { lhs.swap(rhs); } } // namespace boost
An object of this template class is a T
-wrapper
convertible to 'T&'
whose
wrapped object (data member of type T
)
is value-initialized upon default-initialization
of this wrapper class:
int zero = 0;value_initialized
<int> x; assert( x == zero ) ;std::string
def;value_initialized
<std::string
> y; assert( y == def ) ;
The purpose of this wrapper is to provide a consistent syntax for value initialization of scalar, union and class types (POD and non-POD) since the correct syntax for value initialization varies (see value-initialization syntax).
The wrapped object can be accessed either through the conversion operator
T&
,
the member function data()
, or the non-member function get()
:
void watch(int);
value_initialized
<int> x;
watch(x) ; // operator T& used.
watch(x.data());
watch( get(x) ) // function get() used
Both const
and non-const
objects can be wrapped. Mutable
objects can be modified directly from within the wrapper but constant
objects cannot:
When T
is a Swappable
type,
is swappable as well, by calling
its value_initialized
<T>swap
member function
as well as by calling boost::swap
.
value_initialized
<int> x; static_cast<int&>(x) = 1 ; // OK get(x) = 1 ; // OKvalue_initialized
<int const> y ; static_cast<int&>(y) = 1 ; // ERROR: cannot cast to int& static_cast<int const&>(y) = 1 ; // ERROR: cannot modify a const value get(y) = 1 ; // ERROR: cannot modify a const value
Warning | |
---|---|
The For example:
The reason for this obscure behavior was that some compilers did not accept the following valid code: struct X { operator int&() ; operator int const&() const ; }; X x ; (x == 1) ; // ERROR HERE!
The current version of |
The obscure behavior of being able to modify a non-const
wrapped object from within a constant wrapper (as was supported by previous
versions of value_initialized
)
can be avoided if access to the wrapped object is always performed with
the get()
idiom:
value_initialized<int> x; get(x) = 1; // OK value_initialized<int const> cx; get(x) = 1; // ERROR: Cannot modify a const object value_initialized<int> const x_c; get(x_c) = 1; // ERROR: Cannot modify a const object value_initialized<int const> const cx_c; get(cx_c) = 1; // ERROR: Cannot modify a const object
namespace boost { template<class T> classinitialized
{ public :initialized
() : x() {} explicitinitialized
(T const & arg) : x(arg) {} operator T const &() const; operator T&(); T const &data() const; T& data(); void swap(initialized
& ); private : [unspecified] x ; }; template<class T> T const& get (initialized
<T> const& x ); template<class T> T& get (initialized
<T>& x ); template<class T> void swap (initialized
<T>& lhs,initialized
<T>& rhs ); } // namespace boost
The template class boost::
supports both value-initialization and direct-initialization, so its
interface is a superset of the interface of initialized
<T>
:
Its default-constructor value-initializes the wrapped object just like
the default-constructor of value_initialized
<T>
,
but value_initialized
<T>boost::
also offers an extra initialized
<T>explicit
constructor, which direct-initializes
the wrapped object by the specified value.
is especially useful when the wrapped
object must be either value-initialized or direct-initialized, depending
on runtime conditions. For example, initialized
<T>
could hold the value of a data member that may be value-initialized by
some constructors, and direct-initialized by others.
initialized
<T>
On the other hand, if it is known beforehand that the object must always
be value-initialized,
may be preferable. And if the object must always be direct-initialized,
none of the two wrappers really needs to be used.
value_initialized
<T>
namespace boost { classinitialized_value_t
{ public : template <class T> operator T() const ; };initialized_value_t
const initialized_value = {} ; } // namespace boost
initialized_value
provides a convenient way to get an initialized value: its conversion
operator provides an appropriate value-initialized
object for any CopyConstructible
type.
Suppose you need to have an initialized variable of type T
. You could do it as follows:
T var = T();
But as mentioned before, this form suffers from various compiler issues.
The template value_initialized
offers a workaround:
T var = get( value_initialized
<T>() );
Unfortunately both forms repeat the type name, which is rather short
now (T
), but could of
course be more like Namespace::Template<Arg>::Type
.
Instead, one could use initialized_value
as follows:
T var = initialized_value
;
var
of any DefaultConstructible
type T
to be value-initialized
by doing T var
= {}
.
The papers are listed at Bjarne's web page, My
C++ Standards committee papers.
namespace boost { template<typename T> class initialized; class initialized_value_t; template<typename T> class value_initialized; initialized_value_t const initialized_value; template<typename T> T const & get(initialized< T > const & x); template<typename T> T & get(initialized< T > & x); template<typename T> void swap(initialized< T > & lhs, initialized< T > & rhs); template<typename T> T const & get(value_initialized< T > const & x); template<typename T> T & get(value_initialized< T > & x); template<typename T> void swap(value_initialized< T > & lhs, value_initialized< T > & rhs); }
value_initialized
was developed by Fernando Cacciola, with help and suggestions from David
Abrahams and Darin Adler.
Special thanks to Bjorn Karlsson who carefully edited and completed this documentation.
value_initialized
was reimplemented by Fernando Cacciola and Niels Dekker for Boost release
version 1.35 (2008), offering a workaround to various compiler issues.
boost::
was very much inspired by feedback from Edward Diener and Jeffrey Hellrung.
initialized
initialized_value
was written by Niels Dekker, and added to Boost release version 1.36 (2008).
Developed by Fernando Cacciola. The latest version of this file can be found at www.boost.org.