#include <Framebuffer.hpp>
◆ Framebuffer()
Engine::Graphics::Framebuffer::Framebuffer |
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int |
width, |
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int |
height |
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) |
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◆ ~Framebuffer()
virtual Engine::Graphics::Framebuffer::~Framebuffer |
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virtual |
◆ getDepth()
int Engine::Graphics::Framebuffer::getDepth |
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const |
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overridevirtual |
Returns the depth of the texture in pixels.
- Note
- If this texture is 2D the depth is always 1 pixels
- Returns
- Depth in pixels
Implements Engine::Graphics::Texture.
◆ getHeight()
int Engine::Graphics::Framebuffer::getHeight |
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const |
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overridevirtual |
◆ getWidth()
int Engine::Graphics::Framebuffer::getWidth |
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const |
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overridevirtual |
The documentation for this class was generated from the following file: